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  • 網(wǎng)絡(luò)智能游戲的設(shè)計(jì)與實(shí)現(xiàn)VC++

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    網(wǎng)絡(luò)智能游戲的設(shè)計(jì)與實(shí)現(xiàn)VC++

    畢業(yè)論文

    網(wǎng)絡(luò)智能游戲的設(shè)計(jì)與實(shí)現(xiàn)
    ——網(wǎng)絡(luò)5子棋
     
    摘要:近來隨著計(jì)算機(jī)技術(shù)的快速發(fā)展,各種棋類休閑游戲被紛紛請(qǐng)進(jìn)了電腦,像聯(lián)眾、騰訊等許多的大型的網(wǎng)站都有專門的游戲制作組,開發(fā)了各種類型的游戲,吸引了眾多的網(wǎng)絡(luò)用戶。目前,游戲產(chǎn)業(yè)在國內(nèi)已經(jīng)成為1種新興產(chǎn)業(yè)。
    網(wǎng)絡(luò)5子棋游戲是在VC++6.0開發(fā)環(huán)境下編制的,主要采用的是Visual C++編程和Winsock編程技術(shù)。游戲設(shè)計(jì)了兩大功能部分:2人對(duì)戰(zhàn)和人機(jī)對(duì)戰(zhàn),并且實(shí)現(xiàn)了游戲的聊天功能。2人對(duì)戰(zhàn)主要由服務(wù)器模塊,客戶端模塊、游戲規(guī)則模塊和視圖控制模塊4大模塊構(gòu)成,人機(jī)對(duì)戰(zhàn)算法采用策略型人工智能算法。整個(gè)游戲利用模塊化的方法進(jìn)行開發(fā),逐步完善系統(tǒng)功能。最后對(duì)在本軟件開發(fā)過程中的問題進(jìn)行了總結(jié)。
         
    關(guān)鍵字:網(wǎng)絡(luò)5子棋;VC++;博弈;AI 

    Design and Realization of The Network Intelligence Game
     ——Network Gobang
     
    Abstract: Recently with the quikly development of computer technology, various recreational chess games come into the computer in succession, just as Lianzong、Tengxun etc. Many large websites have their creation team of specialized game , to develop various type games , to draw on numerous network customers.Currently, the game industry have already become a kind of newly arisen industry in the domestic.
       Network Gobang is established under the VC++6.0 development environments, using the Visual C++ plait and Winsocks weave technology mainly.The game designed with two greatest function parts: people to people and people to computer, aditionally it has the chat function.the part of people to people contains four main parts : the server block , the clinent block , the rules of the game block and  the diagram control block. person to computer adopts an strategy artificial intelligence calculate way .The whole game adopts the idea of block to carry on the development, gradually perfecting its system function.Finally the summary problems are carried on in this software development process .

    Keywords: Network Gobang;VC++;Chess game;AI

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